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  • OnLive PC Gaming Platform.

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    We all regard PC games, as an entertainment medium, but spend hundreds to even thousands of Dollars regularly, to keep our PCs up to date, to be able to play the latest PC games. Imagine a medium that rids us of that, and we are able to consume PC gaming like any other content, like the TV or radio. Well, that the potential a new on-demand gaming platform holds – to make you never have to buy/upgrade a gaming PC again. 


    Called OnLive, the on-demand platform consists of a web service, an internet connection, and a thin-client, called “micro-console” that connects your input (game controllers), and output (monitor/TV/HDTV). You control the game – whichever you’re subscribed to and playing – the client relays your input to the OnLive servers, that do the processing, including graphics rendering, and send back output to your client. The client then displays the output.

    For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The service uses patented algorithms that work to counter lag caused by network constraints. The technology is already gaining attention from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic. People can buy or rent a game to play it, the usage fees are expected not to be much more than the subscription fees for Xbox Live.

    1

    The problem with running games remotely is always latency, if you are driving and turn your car, if the car doesn’t react for three or four seconds, you will eat wall quickly. The generally-assumed latency that a human can perceive is 85ms. Anything less, you probably won’t notice, so that is the bar Onlive has to hurdle.

     

    C l i p s :

     


     

    more @ : 

    http://www.onlive.com/index.html

    http://www.theinquirer.net/inquirer/news/544/1051544/onlive-remote-gaming-isn-

    http://www.techpowerup.com/89179/New_On-Demand_Gaming_Platform_Threatens_to_Kill_Gaming_PC_Upgrades.html

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    Posted by sT*rchi1Ð on: March 27th, 2009 | Posted in: News

    3 Responses to “OnLive PC Gaming Platform.”

    B@D on March 27th, 2009 at 4:46 PM

    This sounds like a very good idea. But this means an end to Piracy.
    & consistent network speed is a big issue. Still, it could be successful in Europe & US/Ca. In Pakistan i don’t see it coming.

    sT*rchi1Ð on March 27th, 2009 at 6:30 PM

    well, yes.. one point is clear, total consumption or wastage of bandwidth. also, i dont like teh idea of such tecn0 @1st place, who wanna pay gooballs @ 4mbit’s cost+subscription cost+game buying cost.

    and aswell, obviously, we cant be playing crysis without lags @ even 1280 with everything maxed on even a 2MBIT connexion.

    its gonna be a flat flop… lets see. @least in 3rd world countries it is.

    B@D on March 27th, 2009 at 9:17 PM

    I just watched this 1h Press Conference at GAMESPOTs (On Spot).
    http://www.gamespot.com/shows/on-the-spot/?series=on-the-spot&event=on_the_spot20090324

    Idea looks really revolutionary, but as it depends on the bandwidth, It will be a KILLER! Even If i have 10MBit it will not be unlimited. Normal costs are $70 per month for 12Gb Bandwidth in North America.
    It has a few other discrepancies like not being able to play offline. And as its only available in North America . No idea how long its going to take over the world. May be some other companies will come along with their own ideas for practical implementations.

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